Spelling Card Game Where Players Can Use The Dictionary
Author’s presentation text: Because I am mainly English speaking, the classes that were given in Mandarin and Malay at the time of my studies were appalling. My difficulty understanding them, coupled with a lack of interest and practice, are some of the reasons why I now find it difficult to converse in these languages as an adult.
On the other hand, as a corporate trainer, Firdaus recognized the incompetence of most Malaysians in English.
He wonders why most Malaysian schoolchildren don’t use English on a daily basis and identifies a few observations:
- They did not read enough, which resulted in poor vocabulary,
- They had no reason to do so, as English was not spoken at home.
Combining these observations and a passion for board games, he created one that encourages his players to get a dictionary.
Firdaus told Vulcan Post, “My design goal for the game was to create one where kids can play with their families at home, so even parents aren’t embarrassed if they lose one or more. the other.”
If Scrabble and Uno had a baby …
That would be the WordBreaker (WordBreaker) spelling card game.
In WordBreaker, each card displays letters linked to dots, like scrabble. Players will use them to build words. The longer the words, the higher the points.
But be careful, other players can steal cards of your word to build a longer one. This sabotage mechanism helps increase engagement levels, according to Firdaus.
“What do I mean by that?” Remember the feeling when you almost won in Uno, then a friend tosses you a Draw 4 card? Exactly, ”he explained.
“There are also power cards that let you do crazy, fun things that most word tile games don’t.”
Additionally, instead of blindly taking letter tiles from a bag, players have something called a spellfield. These are 9 cards placed face up in the middle of the table so that everyone can see them and choose them.
Choose wisely, because the cards you choose will determine how many points you earn during your turn. Fortunately, this game allows and promotes reference to the dictionary.
Designed to prioritize fun over education, these are most educational games that focus on education first. Firdaus said he chose this method to praise social interactions, which he lacks in an app.
Citing the resurgence of board game cafes, he is convinced that there is a market demand for WordBreaker, especially in education.
He thought, “WordBreaker isn’t about improving grades, it’s about generating interest. If your child is interested in learning, would it improve their grades? “
Education Through the games
Even in his training, Firdaus applied similar principles which made board games both engaging and educational for participants.
He joked that the participants who joined his training have no choice but to indulge in his misdeeds. Once the game was over, he engaged them in a post-mortem, allowing participants to reflect and share their learnings.
This method is known as andragogical learning, where instruction for adults should focus more on the process and less on the content being taught.
Learning from each other has more impact than me giving a very dry talk. I am not the smartest in the room as a teacher, I just facilitate valuable learning from the most competent people in the room. This makes the lesson learned more authentic and more responsive to participants.
Firdaus, creator of WordBreaker Spelling Card Game.
He hopes this method will cover the target market of children aged 10-18 and their guardians, whether parents or teachers.
Since the start of this adventure, he has sold 200 prototype units to parents and teachers who are passionate about English. However, it can be argued that in order to sell more units, it would have to go through distributors, agents or bookstores, etc.
“What I tried,” he replied. “I learned from this attempt that I need a product line to operate on a distribution channel. One product is not enough. And that assumes that my product is good enough to market anyway, ”Firdaus said.
Which means, before going through the distributors, he should first create different versions for each subject like math, science, history, etc. for a full range of products.
Since it’s not his full-time job, he admitted that it would take a long time for him to design more games under the brand. Up to 2 years even, which was the length of time he used to create WordBreaker.
For now, it will continue to improve the game mechanics and packaging of WordBreaker products.
Conclusion: Of course, targeting a non-English speaking market can be a great start to selling the game. However, I think the next market to capture is English speaking people who want to expand their vocabulary in a competitive environment. It would be a great way to further develop your fluency in the language.
- You can read more about WordBreaker Spelling Card Game here.
- You can read the other startups we’ve written about here.
Featured Image Credit: Firdaus, creator of the WordBreaker spelling card game
Our sincere thanks to